Software Engineering with Reusable Components

الغلاف الأمامي
Springer Science & Business Media, 19‏/06‏/1997 - 272 من الصفحات
Software is rarely built completely from scratch. To a great extent, existing software documents (source code, design documents, etc.) are copied and adapted to fit new requirements. Yet we are far from the goal of making reuse the standard approach to software development. Software reuse is the process of creating software systems from existing software rather than building them from scratch. Software reuse is still an emerging discipline. It appears in many different forms from ad-hoc reuse to systematic reuse, and from white-box reuse to black-box reuse. Many different products for reuse range from ideas and algorithms to any documents that are created during the software life cycle. Source code is most commonly reused; thus many people misconceive software reuse as the reuse of source code alone. Recently source code and design reuse have become popular with (object-oriented) class libraries, application frameworks, and design patterns. Software components provide a vehicle for planned and systematic reuse. The software community does not yet agree on what a software component is exactly. Nowadays, the term component is used as a synonym for object most of the time, but it also stands for module or function. Recently the term component-based or component-oriented software development has be come popular. In this context components are defined as objects plus some thing. What something is exactly, or has to be for effective software develop ment, remains yet to be seen. However, systems and models are emerging to support that notion.
 

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المحتويات

Introduction
1
11 Software Components
2
12 Software Reuse
4
13 Structure of Book
5
Software Reuse
7
Software Reuse
9
22 Benefits of Software Reuse
11
23 Obstacles to Software Reuse
15
112 Software Specification
145
114 Software Implementation
146
115 Software Testing
147
116 Software Maintenance
148
117 Summary
149
Software Process Models
151
122 Exploratory Model
153
123 Prototyping Model
155

24 Summary
18
Technical Aspects of Software Reuse
21
31 Reuse Facets
22
33 Reuse Scopes
23
34 Reuse Techniques
24
35 Reuse Intentions
28
36 Reuse Products
31
37 Summary
35
Nontechnical Aspects of Software Reuse
37
41 Legal Issues
38
42 Economic Issues
39
43 Organizational Issues
40
44 Measurement Issues
48
45 Summary
52
Installing a Reuse Program
55
52 Management Commitment
58
53 Reuse Motivation
59
54 ThirdParty Components
61
55 Summary
63
Software Components
65
Software Components
67
61 Component Definition
68
62 Component Interfaces
71
63 Component Platforms
76
64 Summary
82
Component Composition
83
72 Forms of Interoperation
98
73 Composition Mismatches
102
74 Summary
105
Component Attributes
107
82 Interactivity
108
83 Interaction
110
85 Distribution
111
86 Forms of Adaptation
113
88 Summary
114
Component Taxonomy
117
92 Related Work
122
93 Summary
128
Component Examples
129
Reuse on the WorldWide Web
131
Reuse based on ASCII Pipes
133
Reuse of a Desktop Publishing Application
135
Reuse in a Programming Environment
136
106 Summary
138
Software Engineering
141
Software Engineering
143
124 Spiral Model
156
125 Twin Life Cycle
157
126 Summary
158
Domain Engineering
159
131 Domain Analysis
160
132 Domain Analysis Activities
163
133 Domain Analysis Methods
166
135 Domain Implementation
168
Component Engineering
171
142 Component Generalization
173
143 Component Certification
174
144 Component Repositories
178
145 Component Classification
179
146 Summary
184
Application Engineering
185
152 ComponentBased Life Cycle
188
153 Domain Analysis and the Software Life Cycle
192
154 Summary
193
Software Documentation
195
Software Documentation
197
162 User Documentation
198
163 System Documentation
199
164 Process Documentation
200
Reuse Documentation
203
172 Reuse Manual
206
173 Summary
209
Literate Programming
211
182 Tool Support
212
183 Acceptance
214
184 Reuse Considerations
215
Reuse Measurement in Literate Programs
217
192 Line and Word Runs
218
193 Case Study
220
194 Summary
224
Documentation Reuse
225
202 Source Code Inheritance
226
203 Documentation Inheritance
227
204 Summary
231
Closing
233
Conclusion
235
212 Limits of Component Reuse
237
213 Prospects
239
References
241
Glossary
251
Index
263
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مقاطع مشهورة

الصفحة 159 - Neighbors [Neighbors 84] was one of the first researchers to define domain analysis as being "the activity of identifying the objects and operations of a class of similar systems in a particular problem domain.

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